I've remade the triceratops head 141% larger than before. The neck joint now fits perfectly inside and the head is a better size overall. Next step will be to rough out the body parts at a suitable size and start joining everything together.


I made a quick stop-motion video showing how the neck joint moves. I've uploaded the video to Instagram & Facebook but thought it was probably too short for YouTube so I've tried embeding the actual video file here. You may remember that I tried it embed a video a couple of years back with mixed results. I'm hoping that browsers have got better at complying with HTML standards over the years.

Please can you let me know if you can see the video below. If you can't see the embedded video you can view the original Instagram video by clicking on this link.


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Here's the two axis joint for the triceratops head. Fixed to the body this will allow the triceratops head to nod up and down...

 

...and move side to side. I've added the egg shaped piece of these stop motion animations to make the movement clearer, it won't be part of the final design.

 


The finished joint fits inside the head like this with the end where my fingers are connected to the body.

Next step: I'll be putting together a body and tail. At the moment my plan is to have the tail fixed, and the legs made from flats of double thickness card attached through circular holes on the body side.


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I'm working on a poseable triceratops starting with the head. Sometimes things go together smoothly, everything fits together like a charm and the first draft looks close to perfect. This was not one of those time. I must have tried at least ten version before I got to a version I am happy with. Sheesh.

Anyway - I'm pleased with the result even though it has been a rather long, and at times, frustrating day.

I've got a poseable two axis neck joint worked out so next stage will be designing the body and fitting the head into place.


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Mon 17th Aug 2015

The ever-creative Mr Cool has been at it again!

He's taken the recent Paper Knight model and Crank Slider Essential Mechanism and mashed them together to make this delightful creation. Nice one Mr Cool, thanks for sharing!


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Fri 14th Aug 2015

Here's a mash-up you might enjoy trying. Both the models are free downloads from the Brother International Creative Center designed by me.

You can see how they work together on the YouTube video. If you are feeling adventurous why not try linking the legs to the box to the box top so that they move up and down as the dog moves.

Crank Mechanism

Jack Russell


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£2.50
Download Paper Knight
Become a Member for free access to this and other files on the site.
See the Membership page for more details.

Already a Member? Log in Here

Poseable Paper Knight to download and make. This paper project has movable arms and head as well as a removable shield. Make the model and set him up to guard your valuable possession!

Members and Patrons can of course download the model for free, thanks for your support! Non members can join in the fun for £2.50


The parts file come in both colour and uncoloured version. Print out the version of your choice onto thin card (230gsm / 67lb)

Score along the dotted and dashed lines and cut out the holes before carefully cutting out the parts.


Check out the YouTube clip!


Some of the parts are made from double thickness card. Fold them over and glue them down. Once the glue is dry, carefully cut them out.


The shield is slightly different. Glue the two parts together but before the glue is dry curve the shield across its width. Once the glue is dry, cut out the shield.


Glue together the two parts of the head. There is a very short black line on the top of the head which should line up roughly with the seam at the back of the head.


Roll the neck inner into a circular tube and glue the tabs to the inside top of the head.


Glue the three plumes to the top of the head.


Assemble the neck outer and glue on the body top. Again, a small black line lines up with the seam on the neck.


Glue the body top to the body lining up the two seams.


Both arms work in the same way.

Thread the tabbed washer through the arm. Glue one of the circles to the tabs. Make sure that the glue is only on the tabs so that the circle is free to turn.


Flip the arm over and glue on the second circle lining it up as accurately as possible with the first one.


Glue the two hinged pieces to the circles on the grey areas.


Repeat the process with the other arm. Make sure that the tabs/circles assembly is able to turn.


Thread the arms through the slots in the body and glue the tabs to the inside of the body. The arm should now be free to move up and down.


Repeat with the other arm.


Glue the sword to the hand. Glue the hand front into place.


Slot the head into position.


Roll up and glue down the legs.


Join together the two leg supporter parts.


Glue the two legs into the leg support. Widest part of the leg is at the top.


Glue the front tab of the leg support to the inside front of the body.


Glue the shield holder to the shield positioning it by holding the shield in position over the hand.


Glue the two feet to the legs.


Ta daa!


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Sat 8th Aug 2015

There are a lot of rivets on the Knight model I'm working on. A lot.

Time to harness the power of Illustrator! The Appearance panel is a very powerful tool. I can use it to modify a simple dotted line making it more representative of a strip of rivets. Starting with a simple line of black dots I click on the add stoke button and add a dotted blue stroke slightly smaller that the black - 6pt vs 7pt


Using the fx button I add a small transform to the black stoke moving it down and left slightly, imitating a shadow for the rivet head.


I then add another stroke - this time white 2pt and move it up and right to simulate a highlight on the head of the rivet.


I finish off the rivet effect by adding a couple of solid stroke lines (light blue and dark blue) below the line of rivets.


To make the rivets easily accessible I save them as a new Graphics Style - Rivet Ribbon.


Sorted! I can now add the rivet effect to any shape I choose - That should speed up the art work for the Paper Knight considerably!


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Wed 5th Aug 2015

I'm working on a character that will work as a stand alone papertoy and will also be useable as the starting point for a possible paper animation. If you follow me on Instagram you will have already seen the freehand version I made yesterday - Today I have taken that model, cut it up, scanned the parts and prepared a digital file.

Here is the paper knight printed and cut out onto coloured card. There are a few small changes needed then I'll be adding colour and details such as rivets to complete the layout.


The helmet fits into place one tube inside the other allowing the head to rotate.


I've made the arms moveable using the same mechanism I used for the tail in the poseable dog model.

I'm away for a couple of days then I'll be finishing off the paper knight as a downloadable project! Ni!


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Tue 4th Aug 2015

Thank you to the first two patrons on my Patreon page.

Eric Lechner and

Sebastian Kunnari Levin

You guys are my first patrons, I really appreciate your support!

If you would like to join the fun click the picture to find out how you too can become a patron!

I'll be thanking new patrons at the beginning of each month for the previous month's sign-ups. If you signed up on or after 26th July I'll be thanking you personally at the beginning of next month (meanwhile, thank you:-)


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Sun 2nd Aug 2015

Here's another project I designed for the Brother International website. It is free for everyone to download and make.

Make the mechanism and find out first-hand how gears work. Why not mash up the Gear Mechanism with the Paper Girl project, another free download from the Brother site.

Gear Mechanisms || Paper Girl

Check out the YouTube clip showing the mash up in action!


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