The logo on the T-shirt in Surly Jack was designed in Illustrator then imported onto the T-shirt texture in Photoshop, more of which later. Here is a walk through of how I created the robot logo.


The logo is white, this makes it tricky to see so the first step is to create a grey rectangle in its own layer to act as a background. Lock the layer by clicking where the padlock shows in the image above. Click on the new layer to start the logo proper. 


Using the rectangle tool to create a white rectangle with no outline stroke.


Select the to top points of the rectangle using the direct selection tool (the white arrow) the taper the box using the scale tool (arrowed)


Choose the Add anchor points tool and add a new anchor point top and bottom of the box. 


Use the Direct selection tool to move both these new points down then use the Convert anchor point tool to change the top and bottom lines into curves.


<alt><Up arrow> to create a copy of the shape slightly higher on the page than the original.

With the scissors tool, cut the new shape at the points indicated and delete the lower half of the shape leaving only the top curve.


<shift><alt> Drag the top curve to make a copy


With the reflect tool, flip the top copy about the horizontal axis.


Use the arrow keys to move both parts together then lasso both ends and join them together using
Path  -> Join 

Select the head top and resize it down slightly.


Eyes: Create a circle and two rectangles as shown above. Line up the rectangles so that they pass through the centre of the circle.

Select the circle only and bring it to the front using Object -> Arrange -> Bring to Front


Bring up the Pathfinder tool panel. Windows -> Pathfinder

Select all three objects then click on the Minus Back button to subtract the two rectangles from the circle.


Rotate the eye by 45 degrees then <shift><alt>drag it to copy it.


Position the eyes on the head, resizing if necessary.

Move the eyes to the back using Object -> Arrange -> Move to Back


Select the head and eyes then click on the Minus Back button to cut out the eye holes.


Mouth: Create a rectangle like the one in the picture above then use the pen tool to create a zig-zag line across the mouth.

With the zig-zag selected split the mouth in two using Object -> Path -> Divide Objects Below

Separate the two parts of the mouth slightly


Drag the mouth into place on the head and move it to the back. Object -> Arrange -> Move to Back


Cut the mouth out using the Pathfinder tool


Claws: Create a circle as shown above.


Create a second smaller circle centred above the first and use the Divide Objects Below tool to cut out the smaller hole. Select and delete the smaller circle.


Use the pen tool to create a triangle and again divide the shape to complete the claw shape.


Arm: Use the pen tool to create a short arc as above.


<Shift><Alt> drag to copy the arc. 

Open the Stroke palette set the line weight to 3pt and click on the round end cap button.

Windows -> Stroke


To create the arms we'll use the Blend tool.

As the name suggests, the Illustrator blend tool allows you to blend from one shape to another or, as in this case, to make a string of copies of the same shape. 

Open the Blend Options window. Object -> Blend Options and set the options as above. In the end I used a 3mm spacing, you can change this value at any point to try out different effects.


Select the top and bottom arc. Make a blend between them. Object -> Blend -> Make


Now to make the arm curved. The line that the blend follows is called the Spine. We are going to replace the straight spine with a curved one. Set the stroke and fill to none and select the pen tool.

Start at the bottom and make a semi circlular curved line with three anchor points, one at each end and one in the middle. (The red line above left)

Select the blend and the new spine then click on Object -> Blend -> Replace Spine.


The initial results don't look promising but hang-in there.

Using the direct selection tool select both ends of the lower arc then select the rotate tool.


Rotate the lower arc as shown. You'll see that the other arcs re-arrange themselves.


Repeat the process with the top arc. Looking better already. Just the spine to tidy up now.


Using the direct selection tool and the convert anchor point tool edit the spine until the arcs are evenly spaced along the line length.


Select the arm and claw and make a copy. Flip it using the reflect tool.


All done! The result is a vector image so you can easily scale and move the image elements to get just the balance that you are looking for.

I hope that was useful. Don't forget to leave a rating / comment below.


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Time to make the Paper Rock model move! My plan is a to add a pendulum drive and hopefully make the head nod up and down and perhaps make an arm strum on the guitar strings. To that end, I need a box into which to fit a mechanism. A loudspeaker cabinet seems the most fitting.

I'm still planning the mechanism. So in the meantime, I'm working on artwork. Here, I'll show how I created the texture effect for the front grill of the loudspeaker cabinet. My starting point is the net of a box 90mm x 85mm x 46mm as an Illustrator file. I've picked a blue-grey for the background colour. I'll be adding the grill texture to the top square of the box. Follow the directions below to complete the texture. Members can download the completed file for free.

 


Start by drawing a square over the front of the box 5mm smaller all round than the size of the box front. Fill the new square with a radial fill graduating from light grey to dark grey. Add a 3 point off-white border stroke. 


Having created the grill background, time now to create the holes in the grill. Start by drawing a small black circle, top left in the grill.


Select the circle the copy it once by <shift><alt> dragging it so that the new circle is roughly half a diameter from the first. Repeatedly press <cmd>d (<ctrl>d on a PC) until the full row of circles is complete. Select them all and group them by clicking <cmd>g. 


Select the row of circles. <alt> drag it down and to the right to create a second row of circles between and below the first. Select both rows and again group them.


Select the double row of circles.

<Shift><alt> drag it downwards to create a new double row equally spaced with the first. Repeatedly <cmd>d until you have more than filled the whole box front with rows of circles.

Select all the rows and group them together into one giant group. 


Zoom right in then select the circles and <alt> drag them to create a second set of circles.

Select the lower set of circles and set their fill colour to white. Move them just slightly right and down. This will simulate light catching at the bottom edge of the holes in the grill.


Zoom out to take a look!

Group both layers of circles.


Draw a rectangle above your original white rectangle. 

Select the circles and the top rectangle then click on object->clipping mask->make. This will make a clipping mask using the top rectangle and will hide any circles that are overlapping the edge of the box.


In true Marshall Amp style, type out the chosen name for your speaker cab. Make three copies and colour them as below. In the objects below the grey writing is at the top of the stack, the black at the bottom.


Drag the white over the black with the overlap shown.


Drag the grey onto the other two and group all three together.


Drag the text onto the grill and resize it if necessary. Quite an effective speaker grill I hope you agree!


Print out and put together the parts.


I'm hoping there will be enough room inside the cab to fit a pendulum and drive linkages. If not I can stack a couple of cabs on top of one another or add an amplifier head.


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I've been experimenting with ratchet design for an up coming project. The previous ratchet I had made had eighteen teeth. I had constructed the main wheel using straight lines, this time I was aiming to create a wheel with between three and five teeth. As will become apparent, the straight line construction technique is no longer suitable. Here's how I created a five tooth ratchet gear in Adobe Illustrator.  

The centre square is 8mm across, the inner circle 30mm and the outer circle 38mm making the two black lines top and bottom 4mm long each.

Select the two vertical lines, select the rotate tool, enter 36 degrees and click 'Copy'.

Repeat this process three more times to create a ring of ten lines.

Delete the alternate lines leaving 5. One for each tooth.

At this point on my original eighteen toothed wheel I simply joined these lines together as shown above. I've added the green concentric circles to help clarify the problem. Follow the length of one of the long flats from one tooth to the next starting at the bottom of a tooth. Notice that, in effect, the surface first drops down then raises up rather than rising gradually. To overcome this I added curves to the surface. 

First I constructed a circle round the outside of the five lines. Using the scissors tool, I cut the circle leaving the fifth of a circle arc bounded by the blue box.

I deleted the remaining four fifths of the circle. I selected the arc and centred the rotation tooth at the top left of the arc. You can just make out the cross hairs in light blue on the picture above.

I rotated the arc so that it just touched the bottom of the second tooth line.

Then cut the line to length.

I selected the arc again and this time set the rotation tool to rotate around the centre of the centre square. I set the rotation to -72 degrees and clicked copy.

Repeat that process three more times to complete the outline.

Complete the wheel using the 'join' command on each of the joints. 


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In a previous post I described how I created the headline text for workshop notes. I was aiming for a cut paper look. I used Illustrator to stack three copies of the title each with a different colour and different line width. It worked well but was difficult to edit. As so often in Illustrator and Photoshop there is a better way! Using the Appearance palette its possible to add more than one outline to a shape and arrange the order that they are displayed. Here's how its done.
 

Type the text that you are working with over the top of a locked grey rectangle. This is 30pt text using the font HVD Comic Serif Pro.


 


With the text selected, open the Appearance palette (Windows -> Appearance) and click on Add New Fill


Select an appropriate colour for the fill (This is M65 Y15)


Next click on Add New Stroke, set the colour to M40 Y10 and the width to 5pt. Add another stroke and set it to white and 8pt. Drag the strokes down below the fill in the Appearance Window so that they are in the order shown above.


That's it. Really easy - and it's still editable. And that is why I love Illustrator.


I finished the picture off by dropping it into Photoshop and adding a drop shadow.

Cool.


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Here's a quick run through of how I created the new Workshop Notes ribbon that runs across the front page. I hope you find it useful/interesting. 

I was aiming to create a cut paper look for the text. As if the words had been cut out from paper and pasted into place.

Starting in Illustrator, type out the word. I've used 50pt American Typewriter font. Convert the text into outlines. This isn't strictly necessary but it does make it easier to move things around as the bounding box (the red rectangle in the picture above) is more accurately placed


Create two more copies of the text by <alt> dragging them. Add an outline to the second copy. I used a 7pt line in a dark green. Notice that the Corner setting in the stroke palette needs to be set to curved otherwise you'll end up with weird pointy bits sticking out of the text!


Set the stroke of the third copy to white and 9pt


Stack these three one on top of the other. Use the arrange menu if necessary to get the stacking order right. Once done, group them all together by selecting them and choosing Object -> Group


Drag the result into your waiting PhotoShop file as a smart object and resize it as appropriate.

Compete the effect by adding a small drop shadow in the layers effect palette.


Save the result - done! This technique will work equally well in your paper models, it's great for titles and labels. Quick and easy but quite effective.


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2
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Wed 31st Mar 2010

Been adding detail to the Grrrobot model today. I needed a rivet effect across the bottom of the body. Previously I've added a dotted line with fairly large spacing and wide line.

I wanted a bit more depth. A 3D effect. I created a row of light green dots, 8pt diameter then a dark green set at 6pt and a white set at 2pt.

I completed the rivet effect by stacking them one on top of the other.

The final effect works quite nicely and seems to translate to print well.


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