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I'm slowly but surely getting the hang of Blender. It seems both powerful and flexible. As from the previous post, I have been using blender to create a scallop shell. Having created the 3D shape in blender I have used a tool called UV unwrapping to make a net of the shape. I then dropped the shapes into illustrator and tarted them up as below.

Here are the parts glued together. I glued it together inside out to hide the construction lines.

Here's the inside view.

Blender is an open source project which is available for a variety of operating systems. You can download your own version at the Blender Website here. If you are a member you can download both the pdf file of the shell and the blender file so you can experiment at home.
I'm planning to write a few tutorials on using blender to create paper models just as soon as I'm up and running myself. Which would you prefer, written tutorials or video tutorials?
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Comments
JayHavvic
Rob,
Am really envious
I am still trying to get acquainted with blender!
A combination of written and video would help.
You seem to be able to explain things very well.
Thanks!
J
Smelter
Which would you prefer, written tutorials or video tutorials?
Why both of course!
Not because I/we are a greedy bunch of members, but sometimes I find it can take a couple of viewings or view points to get the idea.
frankenpaper
rere
Hello Rob !
nice again !
I think it's time for me to spend some on practicing 3d sketching...
régis
robives
No problem, a mix of written and video it is.
I have had a look at blender and sketchup. I tried the unwrap module in sketchup, it worked but I ended up with a net at a weird angle across the screen and couldn't work out how to flatten it to the plane. I tried the same in blender without the same problem. It was really a matter of which one worked at the early stages and which one had good support on their forums. I'll certainly have another look at sketchup though.